Undelivered was a week long unity vr project based on an idea i had in a dream. I really like the internet trend of "Liminal Space", so i tried to add that concept into the games world design.
I had alot of fun working on the level design and "directing" the players movements with scares.
Code-wise the game is very simple, mainly relying on collision triggers. I wanted to focus more on the experience with this project than showing off my ability with programming.
A majority of the levels were created entirely in unity using pro-builder.
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