Sunday, December 25, 2016

Christmas Jam 2015


I've Spent the last two days of my break making this little Christmas game.
The main point of this game was to make a fun game for my friends.

But more importantly, i now have written a script to synchronize game timers to music (most music synchronizes cost upwards of 30$ on the asset store).

Saturday, December 17, 2016

Abyssal

This is the student project i completed over 5 weeks during the 2016 fall quarter of SCAD. It is programmed in Processing. All art assets, animations, and sound effects are made by me.


I followed what i think to be fairly standard practices when it comes to organizing my code. I think the main game loop could be cleaned up. If i were to remake the project from scratch i would use jsons to hold the level data, that way i can hold more information each tile. I could then use a program called Tilded, which is perfect for this sort of thing.

Thursday, October 27, 2016

What Im Working On

Project Lethe(Working Title) is a point and click game set in a secluded Canadian town where something has gone very wrong behind the scenes. You play as a character which, due to an accident during his early life, has which separated his brain into 3 sections, each with their own memories, but sharing the same personality. He switches through these states of consciousness fairly frequently, so he records his actions inside a journal, in a way talking to himself. You play as one of his states of mind and must piece the puzzle together, as the town starts acting more and more strange, and you find you now cant seem to agree even with yourself. Here is some of the placeholder art, which makes it so i can design the game and an artist can later go in and finish the backgrounds.


Tuesday, October 25, 2016

Hello

Hello.

My name is Nick Barber, I'm a programmer and game designer studying at Savannah College of Art and Design. I've decided to start a blog for a couple reasons. First off, being a programmer, i kind of feel like a black sheep here at SCAD. It can be difficult to show my work, as the first thing a player experiences is mainly visual aesthetics. I'll be using this blog to talk about what i'm working on and how i find solutions to the problems i'm finding.