Store Page
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Please visit the store page for more information, the following will be a breakdown of the code.
I am most proud of the custom editor i made clickable objects. I needed to make it so once you clicked on an object, it checked the circumstances it was clicked under ( Held items, Global Variables, Etc.) Then it would run an action. Actions range from changing global variables, moving to different scenes, or making a spooky monster jump out at the player.
Below is a demonstration of the custom editor:
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Note that they destroy item variable only shows up when the proper enum is selected.
Here is the code :
clickableObject.cs:
clickableObjectEditor.cs:
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