Monday, February 5, 2018

Vacancy








Vacancy was made for the 2018 game jam at Scad.  It won Best in show, was debuted at a local gaming convention, went on to win best in Georgia, and debuted at siege con 2018.



We had a team of about 8-9. I was the lead programmer and worked in unity alongside Logan McClure. I think this game was a major success, as puzzle games are no easy task to design and create on a limited budget of time.

My main responsibility was Game Design and Programming. I ended up creating the movement system, animation controller, dimensional shifting, and puzzle mechanics. The puzzles were mainly designed by me.



After the initial development time, i went back and polished the gane along with alex childeres. We added a new puzzle, new animation, and reworked the narritive and ending. So far it has had over a hundred plays on itch.io, and even a lets play.

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